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Author Topic: Sunday Patch Notes  (Read 378 times)

image

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Sunday Patch Notes
« on: June 26, 2011, 09:15:22 am »

- Enchanter pet damage was raised about 30%.
- When NPC's die their corpses will spawn on the player who killed (got the exp) for the NPC.  This should help avoid the issues of npc's going into walls with their corpse.
- The Hole mobs should drop loam encrusted now (all pieces).
- CancelMagic will attempt to remove 2 buffs at random.
- CancelMagic should no longer be resisted.
- Sneak now works in PVE despite where you stand according to the mob.
- When sneak fails the player should be updated to not be hidden (server was right, didn't update client).

Due to issues with fear and charm they have been changed:
- Fear has been turned into a stun for PVP combat, this will avoid people being pushed behind zone points or other scenarios (eg. under world).
- Charm has been removed for PVP combat, the same issues as above can occur and charm is still highly useful on an NPC mob against a player.

Database Changes:
PVP merchant has returned to the bazaar. Many new items will be coming online over the day. Mostly potions at the moment, however keep watching over the next few days for new stuff.
« Last Edit: June 26, 2011, 12:48:39 pm by devn00b »
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theblackbeaver

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Re: Sunday Patch Notes
« Reply #1 on: June 26, 2011, 10:28:11 pm »

charm is what makes a enchanter or bard viable in pvp , its like removing harm touch for sks or backstabs for rogue. thus weakening both of these classes a great deal.

theblackbeaver

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Re: Sunday Patch Notes
« Reply #2 on: June 26, 2011, 11:06:19 pm »

charm should be brought back, and put a shorter timer on it. removing it from charming players is the wrong way to go about it. and makes pvp fights trivial.

JohnMatrix

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Re: Sunday Patch Notes
« Reply #3 on: June 27, 2011, 03:21:22 am »

Buffs, dispell, tash and mez are what makes enchanters a great addition in pvp, especially in larger battles.
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